The VRT platform is to create a powerful virtual reality platform and to connect developers from reality, users, and businesses in one place. The main chip of this platform is the creation of an offline market, which allows developers to sell their projects without spending huge amounts of money on expensive equipment. In addition, emulators will be made to test their offspring. This platform will be built on Blockchain technology. And this, no doubt, will provide a great advantage in transaction transparency and more and more as these products will be more accessible to users. It will also be a big plus that users will be managing platform development directives, selecting specific projects.
The purpose of VRT
The main objective, as I mentioned above, is the creation of a decentralized VR market, and also attracts more stakeholders, thanks to the simpler version of developing products and API SDKs. Also, an emulator will be created that lets developers test their product before it is launched. VRT will be directly governed by the community itself, which will independently choose the direction needed for development. The issue of voting fraud and pay-off will continue into the past, and the first place will be occupied by projects where the system participants will actually vote.
Over the past few years, Virtual Reality has become one of the most promising segments in the entertainment industry, and all major technology companies are racing on the market. According to Digi-Capital1, the total investment of Augmented Reality and Virtual Reality on the part of Venture Capitalists and corporate entities reaches $ 2.3 billion in 2016, a threefold increase compared to 2015. Behind this rise lies a sensible reason; according to Digital Data Corporation2, global spending on AR / VA-related goods and services can grow from $ 11.4 billion in 2017 to nearly $ 215 billion by 2021, with a combined annual growth rate of 113.2%.
Digi-Capital3 experts are more restrained in their prediction of AR / VR market growth; their estimates put total revenue from this segment slightly above $ 100 billion by 2021. Goldman Sachs4 is even more conservative; Their basic scenario predicts that the AR / VR market will not reach $ 80 billion until 2025, with $ 35 billion associated with the software segment. Video games, live events, and video entertainment will lead the segment, generating nearly $ 19 billion dollars of total revenue.
However, the overall trend clearly shows the growth of the virtual reality market, and video games are ready to play a major role in this expansion. This is particularly evidenced by the large number of potential users interested in this product. According to Goldman Sachs5, the target audience of existing VR games includes about 380 million people-230 million console owners and 150 million PC gamers in the developed world. After adding live events and video entertainment audiences to these numbers, we can estimate VR audience targets in more than one billion users
- Marktpleys. All materials that will be on the platform can be sold, or distributed for free. Again, it may be pay-per-content (pay and enjoy it the way you want it), can regularly charge (like a subscription fee for content use) or files can be shared for free. It already depends on the content developer desires.
- Smart blocking and contracting will provide a platform for transparency, to make transactions, and to ensure the rights of authors to distribute content.
- The API and SDK data tools will help and simplify the development of VR content. That is also a plus for developers.
- Repository. It is based on the IPFS protocol. This will store all the platform content.
- Emulator. Well, where without it. In this section, content developers will be able to test their offspring for compatibility with different devices.
Blockchain is a special type of data structure (ie a database), where data is defined and constructed in successive blocks. Each data block includes a small piece of data that verifies the contents of the previous block. Consequently, if an attempt is made to convert the previous block in the chain, all subsequent blocks stop matched. Imagine that the database looks like a Lego slice tower that follows a certain sequence of red-green-green-blue-yellow-red. If a change is made to the second block, the remaining second block order will change and become, say, red-black-brown-orange-purple-pink. The system that maintains the blockchain will be able to detect and reject the modifications being tried, and this is what makes the blockchain destructive-proof, in other words, secured.
Blockchain technology is widely used in VRT World business processes that make it impossible to replace or lose data.
Using Smart contracts makes VRT World a trustworthy and impartial underwriter in fulfilling obligations to system users at:
- Verify ownership of intellectual property
- Distributing automatic distribution
- Community involvement
- Developer motivation system
- Cybersport Match
- Franchise management practices
Let's talk now about the tokens that will be used on this platform.
The VRT Token will be a key component of this project. It will be released on Ethereum according to the ERC-20 standard. For what is it necessary?
- With this token, transactions will be made for the purchase of VR content. When a transaction is made, a smart contract will be created whereby all contract terms will be written. After that, the buyer sends the token to the specified address and receives a reward link to download the content. The right of the content owner receives the money not completely, but with a small commission deduction. The volume depends on the size of the commission basis, seller and buyer ratings, transaction volume,
- It will also be necessary to reward users who participate in the development platform. That is, in content verification, dispute resolution between users and other functions. There will also be funds from which users will be awarded for their contribution to project development.
- VRT tokens will be required to pay for content storage. Because the system will be decentralized, content will be stored on the server and the user's hard disk connected to this site. This will use the IPFS protocol.
- And one more thing, using a token will pay a VR park visit with a 20% discount. Generally, after service provision, tokens will be burned, increasing their value.
Why you should invest in the Early Stage
The initial stage and the existing company may have very low value and have great potential for rapid growth. Smart startup companies today can be increased hundreds of times faster than it was a few years ago. There has never been a better time to invest. These opportunities are now available not only for venture capital or institutional investors, but for retail investors and for you as well.
ICO and Cryptocurrency
ICO is crowdfunding through the use of cryptocurrency, which can be a source of capital for startup or an existing company. In ICO, the percentage of recently-issued cryptocurrencies is sold to investors in return for legal tender or other digital currencies such as Bitcoin.
Fundraising will take place in two stages:
Pre-sales:
- Start pre-sale: December 5, 2017
- End of pre-sale: December 15, 2017
- Total funds for increment: $ 1,000,000
- Bonus: 30%
Sales Token:
- Start Sales Token: January 20, 201
- End of sale: February 20, 2017
- Total funds for increment: $ 15,000,000
- Bonus: Up to $ 5,000-20-20% from $ 5,000,000 up to $ 10,000,000-15% from $ 10,000,000 to $ 15,000,000-10%
TOKEN SALES DETAILS
- Hard cap: $ 16,000,000
- Soft cap: $ 3,500,000
- Token: VRT, ERC20
- Token base exchange rate:
- 500 VRT = 1 ETH
- Minimum transaction amount:
- 50 VRT (0.1 ETH)
- Maximum transaction amount: 1,500,000 VRT (3 000 ETH)
- Currency received: BTC, ETH. Tokens purchased for ETH will be loaded in the user's wallet in the Ethereal block with a closed balance in the smart contract.
- All raised funds will be received and stored in a multi-signature wallet.
DISTRIBUTION TOKEN
100 million VRT tokens will be issued and distributed among participants as soon as fund raising is terminated. No further publications are allowed. All unsold tokens will be destroyed
- 75% token will be available for Sales Attendee Token
- 15% token will be reserved for project founder and top management. This token will be frozen for two years
- 5% of tokens will remain in VRT Funds;
- 3% token will be ordered for Bancor;
- 2% token will be used to reward community members.
ROAD MAP
FOR MORE INFORMATION:
Website: http://vrt.world/en.html
Whitepaper: http://vrt.world/Whitepaper_Englishqq.pdf
Facebook: https://www.facebook.com/vrtworld/
Twitter: https://twitter.com/VRTworld
author: muhammadsosa
eth: 0x8056b4866D50eBCE01D33EDc967D38a6Bf724420
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